
Level
HP dice
Armour Class
Intelligence
Action
Atk./DC bonus
Meager Bones
Strength
Actions
Charisma
Spellcasting
Hit ponts
Spell slots
Dexterity
Equipment
Control Flames S | 60 feet | Instant expand flames, extinguish, increase/decrease light, create simple shapes
(0)
(0)
Guidance
V, S | Touch
adds 1d4
before anyones ability check
(0)
(0)
(0)
(3)
Explorer’s Pack
backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.
These are the basic actions everyone can take
Leather Armor
Light Armor
10 gp
10 lbs
11 + Dex modifier
13
Spell save DC
5
Spell attack bonus
Wisdom
+3
Spell casting modif.
Schmitar
Equipped in main hand
1d6
slashing
Atk/DC: +5
(Finesse)
Attack, Dash, Disengage, Dodge, Grapple, Help, Hide, Improvise, Influence, Magic, Ready, Search, Shove, Study, Utilize
3
ranged
+1
meelee
Traveler’s clothes
Tent
Quiver
Find the stats of these
14
Bedroll
Cartographer’s Tools
30
Herbalism kit
0 CP
+1
Explorer’s pack
S
Druidic Focus
Quarterstaff
0 SP
Arrows
Sickle
OHNO
Shield
0 EP
2d8
YAY
1+P
Arcana
13
Shortbow
1d6
slashing
Finesse, Thrown (Range 20/60),
1/4 lbs. | 5 CP
1+P
Saving t.
8
12 GP
+1
Shield
Leather armor
AC: 11
10 lb | 10 GP
-1
0 PP
12
0
Persuasion
0
Perform.
1+P
Stealth
0
Intim.
1
Sl. of Hand
MAX 16
10
0
Deception
TEMP 0
1
Acrobatics
0
Saving throw
12
16
1
Saving throw
+0
+1
+2
2
Classes: 1. Druid
Background: guide
Species: halfling
Pronouns he
everything else is just icing on the cake
i like to hang out in swamps and talk to frogs
