Character Creation Guide

Ability Scores

Equipment

Our Shadowy Companions

Vastlands Guide Book

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Equip Your Character Items are all the tools and treasures that expand a character’s abilities and possibilities. From a mundane wrench to a magitechnical spell anchor, from a suit of pleather armor to a biomechanical crab-head, all are items.

Open the Template Character Sheet, then click on the Duplicate to Edit button on the bottom left. Rename your new Character Sheet space.

You have 7 + strength inventory slots for items.

Sizes Item sizes in the Vastlands are measured in abstract units that combine weight and bulk. Unless otherwise specified, an item takes up 1 stone of inventory space.

A level 0 character starts with one item and less cash. Higher level characters start with more items and cash.

At level 1 you start with two items and some starting cash.

Each loose item or package occupies at least one item inventory slot. Other traits, items, and events can increase the number of item slots. Each item inventory slot is 1 stone in size.

[Option 1] Assigned Ability Scores Assign 7 points to your abilities as you like, with a maximum of 3 in any one ability. This is the way of those who mistrust chaos.

Higher Ability Scores Those who are inhuman may diverge, those who are not, do not.

ability score 0 unremarkable, mediocre, ordinary human ability 1 promising, useful, potential 2 talented, apt, good 3 gifted, very good 4 excellent, amazing 5 incredible, optimal, a pinnacle of human ability

d100 1–30 31–55 56–75 76–90 91–99 00

Roll for your abilities in order. Strength, endurance, agility, charisma, aura, thought. This is the maker’s way.

Generate Ability Scores The function of a hero’s corporeal and spiritual and personal form is measured for the pleasure and understanding of the player.

equip them

generate traits

generate their ability scores

Players experience the fantastic world of the Ultraviolet Grasslands through their character(s). In this space, you will:

A group of exemplary ... er ... example characters joins us to illustrate how the rules and procedures work.

UVG / Vastlands Guide Book

Character creation, rules, equipment and powers for UVG 2E and other games in the synthetic dream machine. Rules loose, psychedelic metal roleplay in the Vastlands at the edge of time and space.

This card is certified safety yellow.

Territorial Moon Edition v2.11 April 2024

All rights reserved.

No portion of this book may be reproduced in any form without written permission from the author, except as permitted by U.S. copyright law.

For would-be heroes of the Vast Lands.