SDM Links

Paths

Rainbowlander Paths

OSR Backgrounds

Backgrounds

UVG Backgrounds

Fighter

Like plasma-tempered steel, your struggle will forge you into a harder, better, faster, stronger person.

Plumber.

Background
Fix pipes, unclog drains, and rescue royalty from dimensional warps. Often found wielding oversized wrenches and stomping on troublesome creatures.

Old School RPG Backgrounds

Roll d40 or choose your background. Note it in a trait inventory slot along with its modifier (+3).

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Cobbler-Leatherworker. Craft durable footwear and leather goods. Repair gear and sometimes enhance items with hidden compartments.

Tailor-Weaver. Fashion clothes and textiles. Create garments that are both functional and stylish, often imbued with subtle enchantments.

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Smith. Forge weapons and armor. Shape metal with fire and hammer, producing items of great strength and beauty.

Jeweler-Gemcutter. Create intricate jewelry from precious stones. Recognize valuable gems and appraise treasure with a discerning eye.

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Artificer-Inventor.

Background
Tinker with gadgets and gizmos. Build wondrous devices and occasionally have one blow up in your face. Innovation comes at a price.

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Artisan-Sculptor. Craft beauty from raw materials. Shape stone, metal, or wood into masterpieces. Art is your life, and life is your art.

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Geo-Metallurgist. Delve into the earth to extract precious minerals and metals. Understand geological formations, operate mining equipment, and refine raw ore into valuable resources.

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Acolyte. Serve a higher power with devotion. Know religious rites, heal the sick, and occasionally call upon divine intervention.

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Folk Hero. Rise from humble beginnings to perform great deeds. Inspire the common folk and lead by example, often wielding improvised weapons.

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Quartermaster-Chef. Prepare hearty meals and manage supplies. Keep your companions well-fed and your inventory in order, with a dash of culinary flair.

Barkeep. Pour drinks, hear tales, and keep the peace. Know every regular and every rumor. Sometimes, a heavy mug doubles as a weapon.

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Gambler. Risk it all for a chance at fortune. Play cards, dice, and dangerous games of chance. Always cool under pressure.

Investigator. Solve mysteries and uncover truths. Use keen observation, interrogate suspects, and navigate the labyrinth of human deception.

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Agent-Spy. Gather secrets and relay information. Blend in anywhere, carry out covert missions, and outwit your enemies with gadgets and guile.

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Criminal-Outlaw. Live on the edge of society. Pick locks, pocket purses, and know the shadowy underbelly of every city. Escape from jails with a smile.

Charlatan. Master of disguise and deception. Con your way through life, selling snake oil and spinning tales that leave your marks none the wiser.

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Wizard

Path
Magus, maker, mechanic. A scholar who uses the old technologies. You are skilled at casting spells and using oldtech powers. Add your skill modifier to sorcery and magitech action tests, and to your Mystic Defense.

Crystal Healer. Practical gemology and placebo effects. Some small skill with focus magics.

Dice Maker. Make dice. Carve small things. Cheat at dice.

Fighter

Path
Warden, worker, warrior. You are skilled at using all the traditional weapons, from knife to sword, blaster to rifle. Add your skill modifier to melee and ranged actions tests, and Physical Defense.

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Rainbowlander.

Common pan-humanity includes all the close-to-baseline sentient and soulful post-humans. You hail from one of the six rainbowlands, the lands around the Circle Sea: the Blue, Violet, Green, Yellow, Orange and Red. (See connection.)

Chromatic Affinity Traits for theRainbowlander Paths

Besides the traits already listed in the six rainbowlands traits (blue, green, orange, red, violet, and yellow), a PC embarking on those paths also develops Chromatic Affinity as part of their path trait. Chromatic Affinity - You have an affinity for things blue / green / orange / red / violet / yellow (choose whichever applies). The essential color of your land is in your blood, in your spiritual essence, in your mindcode. You gain a bonus when you wield items or powers of your hue or coded to your hue. You can also acquire the reverse of this trait, Chromatic Antipathy that gives you a bonus against items, creatures, or powers of that hue.

Barbarian.

Heed the restless call from beyond civilization’s wall. Unlock your primal heroic essence, vanquish evil, conquer more and more.

Traveler

Path
Vagabond, wanderer, the wind. You are skilled at managing a caravan, navigating with maps and stars and waypoints, making and concealing camps, finding water and food, and the etiquette of the vast open lands. You wield the marching staff and the dagger and the traditional rifle. Add skill modifier to these action tests.

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Paths of Destiny

Roll or choose how you most want to define yourself.

Contortionist. Squeeze into small places. Put on circus shows.

Apothecary. Mix poisons, potions, and medicines. Run a pharmacy.

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Navigator. Cartomancer. Find your way by stars and winds and waypoints.

Narco-herbalist. Know and find and smoke and dry and preserve your inappropriate berries and herbs.

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Mule Whisperer. Get pack animals to get along. Have animal friends. Keep them happy. Your one special animal friend will carry an extra sack for you. Expert: gain another friend; master: two more.

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Mason. Build buildings. Shape stones. Understand dungeons.

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Marketer. Make presentations. Sell magic legumes.

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Legume Farmer. Grow beans. Wake up early. Till fields. Work long hours. Pay onerous taxes. Sell legumes. Run a farm.

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Hallucinator. Travel in your dreams. Talk to spirits and chairs.

Gun Runner. Shoot guns, hide things, bribe officials, sell illegal goods.

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Forager. Find berries and nuts and mushrooms. Know which ones are good to eat and which will kill a person.

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Fisherperson. Catch fish. Also, hooks, boats, nets, and things.

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Comedian. Bring joy, laughter, and inappropriate sounds. Stroke emotions and distract guards.

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Coffee Maker. Javacrucian. Make coffee, grow coffee, run a plantation or a bar.

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Alchemist/Chemist. Or all-chemist, ha-ha. Analyze ingredients, make explosives, cook drugs ... er ... elixirs. Teach high schoolers.

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Cat Groom. Make cats happy and receive their love. Crack skulls and shoot kneecaps when the catlords demand it.

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Biomechanic. Modify living organisms with body-horror technomagic. Run a pet store.

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Big Game Hunter. Shoot big guns, order lackeys about, ride a burdenbeast, chomp cigars, talk turkey.

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Archaeologist. Discover lost artifacts, climb, jump, dodge boulders. Shoot pistols and use a whip.

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Ultraviolet Grasslands Backgrounds

Roll d40 or choose your background. Note it in a trait inventory slot along with its modifier (+3).

Background traits represent the profession or occupation of a character, giving context to their skills and abilities. These traits provide a foundation for the character’s story and can offer various benefits or skill modifiers based on their experiences.

Path Spaces Paths Spaces are compilations of traits that create archetypal characters. Unique gear (equipment), and named characters from the Vastlands are also included. Each Path has a /SMD/System/Path/ space.

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No Prerequisites Some traits complement one another, but they can be selected in any order as a character levels up. A character can even skip the basic path trait.

Not Classes Paths are not classes. A character is not bound to one path. They can choose traits from any path, in any order, mixing-and-matching as they level up.