Bonus Action

Action

Info

Equipment

Notes

Atk./DC bonus

Hit ponts

Initiative

Proficiency b.

Dexterity

Coins

Armour Class

Death saves

HP dice

Weapons, spells and cantrips

Intelligence

Character name

Spellcasting (Class 1)

Spell slots

Constitution

Wisdom

Level

Strength

Speed
Size

Charisma

Pass. perc.

Level 3
0/0

Level 2
0/0

Level 9
0/0

Level 8
0/0

Level 6
0/0

Level 5
0/0

Level 7
0/0

Level 4
0/0

Level 1
0/0

?

Animal handling Insight Medicine Perception Survival

Saving throw

Passive ability

Property: Description

Saving throw

10

+0

10

+0

Athletics

Saving throw

10

Arcana History Investigation Nature Religion

+0

Saving throw

2x Lesser item

10

+0

Countable item

0

Acrobatics Sleight of Hand Stealth

0 Saving throw

Spell

Level
School Components: V, M, S Casting time: Range: Spell description Upcast: upcast effects

Unarmed Strike Damage DC bonus: STR+Prof. DMG: 1+STR bludgeoning Grapple DC: 8+Str.+Prof. Shove DC: 8+Str.+Prof. STR/DEX

10

Appearance Think of the environment before using AI

+0

Item

Property: 11 Weight | Price

Deception Intimidation Performance Persuasion

0 Saving throw

Weapon ?? damage Atk/DC: Mastery:

Property

Class feature Range: Uses: Refresh: Bonus: Class feat. description

0 GP

0 PP

0 CP

0 EP

0 SP

10

+2

+0

Total 0

0 Spell save DC

Shield

MAX 0

OHNO

1

Background: Background

+?

TEMP 0

+0 Spell attack bonus

?

ranged

YAY

1

Species:

0

Class 2

Pronouns

10

0

Class 1

?

?

?

melee

Sc. ability

+0 Spell casting modif.

?

0