Charisma
Strength
Level
Wisdom
Constitution
Spell slots
Spellcasting (Class 1)
Character name
Intelligence
Weapons, spells and cantrips
HP dice
Armour Class
Dexterity
Proficiency b.
Hit ponts
Atk./DC bonus
Action
Bonus Action
Equipment
Info
(0)
Unarmed Strike
Damage
DC bonus: STR
+Prof.
DMG: 1
+STR
bludgeoning
Grapple
DC: 8
+Str.
+Prof.
Shove
DC: 8
+Str.
+Prof.
STR/DEX
(0)
(0)
(0)
(0)
(0)
(0)
(0)
(0)
?
10
MAX 0
TEMP 0
0
Pronouns
Species:
Background: Background
?
ranged
0
Spell save DC
+0
Spell attack bonus
Sc. ability
+0
Spell casting modif.
0 SP
0 EP
0 CP
0 PP
0 GP
10
Deception Intimidation Performance Persuasion
0
Saving throw
+0
Acrobatics Sleight of Hand Stealth
0
Saving throw
+0
10
Animal handling Insight Medicine Perception Survival
Saving throw
+0
10
+2
+0
+0
+0
10
Saving throw
Athletics
Saving throw
Saving throw
Arcana History Investigation Nature Religion
0
Class 1
0
Class 2
Passive ability
Property:
Description
Spell School Components: V, M, S Casting time: Range: Spell description Upcast: upcast effects
Weapon
??
damage
Atk/DC:
Mastery:
Class feature Range: Uses: Refresh: Bonus: Class feat. description
YAY
Countable item
Appearance Think of the environment before using AI
?
melee
2x
Lesser item
?
+?
?
?
OHNO
10
Shield
10
Item
Property: 11
Weight | Price
Total 0