
imo you should not read a pattern language first... it explicitly requests this of you, actually. it follows The Timeless Way of Building, which is a good read.
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“oh wow okay, i will do that then! i guess i accidentally did the right thing haha, thanks for letting me know :)” -joey
i will check it out! i haven’t been finding as much time for reading lately but i really want to chew on a book recommended so specifically to me & in this context. thanks for the rec.
A Pattern Language is like a fun glossary, but The Timeless Way is the grammar and glue that actually lends context to all these pieces. it is extremely good and the instructions on how to read the book literally unlocked in me the capacity to read nonfiction books (no joke) which i now value highly
so let’s bring it back to those SKEETS!
“the idea that computers / systems are dead or anti-human”
i think it is important to say that he was not anti-technology, or anti-progress, but technology and progress, like any thing or change, may be either ‘alive’ -- the result of only structure-preserving transformations -- or dead.
Christopher Alexander is, as am I now, of the opinion that ‘life’ is something like a moral good in this world for humans - he goes further and says it resonates better with the ground of the universe. You, however, don’t need to go that far: for our purposes all i want you to notice is the FEELING
the basic idea, however, is that if you look at these two squares, you can feel the difference; the top (double square) has a more ‘living’ quality, while the bottom (slashed square) has a more ‘dead’ one.
there are a lot more examples and descriptions of this in The Nature of Order, especially Book 2
in this example, the top square has undergone a transformation which ‘preserves’ the structure of the square; the bottom square has, by contrast, had its structure ‘destroyed’

christopher alexander proposed the concept of ‘structure-preserving transformations’, whose opposite is ‘structure-destroying transformations’
″[i don’t like gameplay] doesn’t seem to be what you’re saying”
yes or at least i don’t think i am saying it! remains to be seen.
ofc whether you like this mode of expression is another thing altogether! but that doesn’t seem to be what you’re saying (if i understand correctly!)
“i don’t understand how systems are any more [dead than] paint is”
of those who made them (except ofc in cases where like a corporate structure or hunt for “marketability” has stamped it out, which happens with all art :). i guess i don’t understand how systems are any more [dead than] paint is
″[artworks can] inherently reveal the quirks, interests, hearts of those who made them”
i agree :)
sorry if you have answered this before (i have been loosely following your threads from a distance!) but something i dont quite follow is the idea that computers / systems are dead or anti-human. game systems are made by humans! they inherently reveal the quirks, interests, hearts...
“game systems are made by humans!”
in response to the following of joey’s bleetskeets