
Haunted One
Zaida Levau (The Shadow Sister)
Shield
Burning Hands (S)
- Evocation
Cast 1
Range: Self/15 ft
Components: V, S
Duration: Instantaneous
Each creature in a 15-foot Cone makes a Dexterity ST, taking 3d6 Fire damage on a failed save or half as much on a successful one.
False Life
- Necromancy
Cast 1
Range: Self
Components: V, S, M
Duration: Instantaneous
Regain 2d4+4 Temp Hit Points. You gain 5 additional Temporary Hit Points for each spell slot level above 1.
Identify
- Divination
Cast 1
Range: Self
Components: V, S, M (pearl 100gp)
Duration: Up to 10 min C
Learn magic item’s properties and how to use them, whether it requires Attunement, and how many charges it has, if any. *spells
Additional Cantrips:
Mage Hand, Minor Illusion, Spare they Dying & Thaumaturgy
(1)
(0)
(0)
(2)
+6
Spell attack bonus
14
Spell save DC
+4
Spell casting modif.
Charisma
Primordial
Common
Disguise Kit
Light Armor
Simple Weapons
Lightning Lure (S)
- Evocation
Casting Time: Action
Range: Self/15ft
Components: V
Duration: Instantaneous
Strike 1 creature within 15 ft of you. It must succeed on a Strength ST or be pulled up to 10 ft in a straight line toward you &1d8 lightning if w/in 5 ft.
Toll the Dead (W)
- Necromancy
Casting Time: Action
Range: 60 ft
Components: V, S
Duration: Instantaneous
1 target - Wisdom ST or take 1d8 Necrotic damage. If the target is missing HP, it instead takes 1d12.
Chill Touch (W)
- Necromancy
Casting Time: Action
Range: Touch
Components: V, S
Duration: Instantaneous
Make a melee spell attack against a target. On a hit, the target takes 1d10 Necrotic damage, and it can’t regain HP until the end of your next turn.
Posion Spray (S)
- Necromancy
Casting Time: Action
Range: 30 ft
Components: V,S
Duration: Instantaneous
You spray toxic mist at a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d12 Poison damage.
Dagger x2
20ft/60 ft
1d4+2 piercing damage
1 lb | 2 gp (each)
Quarterstaff
5 feet
1d6-1 Bludgeoning Damage (Versatile 1d8)
4 lb | 0.2 gp (each)
Studded Leather Armor
Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes. AC12 + DEX
13 lb | 45 gp
0 CP
0 SP
0 EP
0 PP
19 GP
13
18
14
+4
+2
OHNO
YAY
Warlock (1)
Sorcerer (1) Shadow
Human
+2 Saving throw
+2 History
+2 Religion
+2 Nature
+2 Investigation
+2 Arcana
MAX 1 each
1d8 1d6
30 ft
Medium
+2
16
MAX 16
TEMP 0
EXP 0
14
2
+0 Saving throw
10
+0
-1 Athletics
-1 Saving throw
8
-1
+2