
Level
HP dice
Armour Class
Intelligence
Action
Atk./DC bonus
Meager Bones
Strength
Actions
Charisma
Spellcasting
Hit ponts
Spell slots
Dexterity
Equipment

i like to hang out in swamps and talk to frogs
everything else is just icing on the cake
Pronouns he
Species: halfling
Background: guide
Classes: 1. Druid
2
+2
+1
+0
16
1
Saving throw
12
0
Saving throw
TEMP 0
1
Acrobatics
0
Deception
10
MAX 16
1
Sl. of Hand
0
Intim.
1+P
Stealth
0
Perform.
0
Persuasion
12
0 PP
-1
Shield
Leather armor
AC: 11
10 lb | 10 GP
+1
12 GP
8
1+P
Saving t.
Shortbow
1d6
slashing
Finesse, Thrown (Range 20/60),
1/4 lbs. | 5 CP
13
1+P
Arcana
YAY
2d8
0 EP
Shield
OHNO
Sickle
Arrows
0 SP
Druidic Focus
Quarterstaff
S
Explorer’s pack
+1
0 CP
Herbalism kit
30
Cartographer’s Tools
14
Bedroll
Find the stats of these
Quiver
Tent
Traveler’s clothes
+1
meelee
3
ranged
Attack, Dash, Disengage, Dodge, Grapple, Help, Hide, Improvise, Influence, Magic, Ready, Search, Shove, Study, Utilize
Schmitar
Equipped in main hand
1d6
slashing
Atk/DC: +5
(Finesse)
Wisdom
+3
Spell casting modif.
5
Spell attack bonus
13
Spell save DC
Leather Armor
Light Armor
10 gp
10 lbs
11 + Dex modifier
These are the basic actions everyone can take
Explorer’s Pack
backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.
(3)
(0)
(0)
(0)
Guidance
V, S | Touch
adds 1d4
before anyones ability check
(0)
(0)
Control Flames S | 60 feet | Instant expand flames, extinguish, increase/decrease light, create simple shapes