while dragging cards (ctrl-a)

use transform (by delta?) instead of move x,y to avoid per frame repaints

don’t jiggle connections after first px moved

draw connections with 1 canvas instead of many svgs?

when renaming a space,

is it possible to calculate or get the full list of points on each curve?

space details list load perf

throttle updates to spacelist below

only load first n(60~) items until user scrolls (or after n seconds)

improve load space perf

avoid re-sorts? ..

reduce render blocking

improve: load from local, then merge in remote

load once?

calc deltas?

animate deltas?

improve chunked card loading