HP dice

Info

Constitution

Strength

Charisma

Intelligence

Weapons, spells and cantrips

Death saves

Armour Class

Wisdom

Size
Pass. perc.

Spellcasting (Bard)

Level

Coins

Equipment

Proficiency bonus

Initiative
Speed

Spell slots

Dexterity

Romnez

Action

Hit ponts

Atk./DC bonus

he/him

Species: Triton

Background: Criminal

Classes: 1. Rogue 2. Bard

+2

1

Rogue

1

Bard

+3

Total 2

+4

5 Saving throw

16

4 Saving throw

3+2P Acrobatics

4+P Deception

3+P Sl. of Hand

18

18

4+2P Intim.

3+P Stealth

TEMP 0

4+P Perform.

MAX 18

4 Persuasion

+1

0 PP

+2

14

Leather armor

AC: 11 10 lb | 10 GP

1 Saving throw

13

Shield

4 Saving throw

45 GP

1 Athletics

15

Schmitar

1d6 slashing Finesse,
Light
,
Nick
3 lbs. | 25 GP

2 Arcana

2+P History

+1

2xd8

2 Investigation

0 EP

YAY

12

2 Nature

Dagger

1d4 Piercing Finesse,
Light
, Thrown (Range 20/60),
Nick
1 lb | 2 GP

Viol

12

2 Religion

Shortbow

1d6 piercing Ammunition (Range 80/320; Arrow) Two-Handed
Vex
1/4 lbs. | 5 CP

OHNO

15

0 SP

M

Arrows

20

0 CP

+3

Quiver

Playing cards

An extra ‘Joker’ card

30

2x Thieves’ Tools

11

2x Pouches

Burglar’s Pack

Bedroll

Traveler Clothes

+3

melee

+5

ranged

Serpent’s kiss berries

3x Moonscale fruit

Attack, Dash, Disengage, Dodge, Grapple, Help, Hide, Improvise, Influence, Magic, Ready, Search, Shove, Study, Utilize

Crimson candle

⚔️ Schmitar

Equipped in main hand 1d6 slashing Atk/DC: +5 (Finesse) Mastery:
Nick

Charisma

+4 Spell casting modif.

🏹 Shortbow

Damage: 1d6 piercing Atk/DC: +5 Range: 80/320

+6 Spell attack bonus

14 Spell save DC

Fog Cloud

Level 1
Conjuration V, S | Concentration, 1 Hour | 120 ft (20 ft) You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. Upcast: +20 feet radius

Thunderclap

Cantrip
S | Instant Deal 1d6 +6 Thunder damage in a 5 ft radius around you to every creature that fails a CON saving throw.

Level 1
(3)

6

Level 4
(0)

Level 7
(0)

Thunderwave

Level 1
Evocation V, S | Instant Deal 2d8 +6 Thunder damage to every creature within a 15 ft cube around you. They and unsecured objects get pushed back by 10 ft. If they succeed a CON throw, they take half damage and dont get pushed. A boom is audible within 300 ft. Upcast: +1d8 damage

Level 2
(0)

Level 5
(0)

Level 8
(0)

Level 3
(0)

Level 6
(0)

Level 9
(0)

Cure wounds

Level 1
Evocation V, S | Instant | Touch A creature you touch regains a 2d8 plus your spellcasting ability modifier amount of HP. Upcast: +2d8 healing

Charm Person

Level 1
Enchantment V, S | 1h | 30 ft Charm a humanoid you can see if they fail a WIS throw. The spell ends if you damage them. When the spell ends, the target knows it was charmed. Upcast: +1 target