HP dice
Info
Constitution
Strength
Charisma
Intelligence
Armour Class
Wisdom
Spellcasting (Bard)
Level
Equipment
Proficiency bonus
Spell slots
Dexterity
Romnez
Action
Hit ponts
Atk./DC bonus
Weapons, spells and cantrips
(2)
YAY
25 GP
Fog Cloud
Conjuration
V, S | Concentration, 1 Hour | 120 ft (20 ft) | SC: Charisma
You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.
Upcast: +20 feet radius
Crimson candle
3x
Moonscale fruit
he/him
OHNO
2×
Serpent’s kiss berries
Traveler Clothes
Bedroll
Burglar’s Pack
2x
Pouches
2x
Thieves’ Tools
An extra ‘Joker’ card
Playing cards
Quiver
Arrows
Thunderwave
Evocation
V, S | Instant
Deal 2d8
+6
Thunder
damage to every creature within a 15 ft
cube around you. They and unsecured objects get pushed back by 10 ft.
If they succeed a CON
throw, they take half damage and dont get pushed. A boom is audible within 300 ft.
Upcast: +1d8
damage
Schmitar
1d6
slashing
Finesse, ,
3 lbs. | 25 GP
+2
16
2
Nature
4+P
Deception
Total 2
1
Bard
1
Rogue
Classes: 1. Rogue 2. Bard
Background: Criminal
Species: Triton
+2
Thunderclap
S | Instant
Deal 1d6
+6
Thunder
damage in a 5 ft
radius around you to every creature that fails a CON
saving throw.
0 CP
0 SP
Dagger
1d4
Piercing
Finesse, , Thrown (Range 20/60),
1 lb | 2 GP
0 EP
0 PP
Charm Person
Enchantment
V, S | 1h | 30 ft
Charm
a humanoid you can see if they fail a WIS
throw. The spell ends if you damage them. When the spell ends, the target knows it was charmed.
Upcast: +1 target
Cure wounds
Evocation
V, S | Instant | Touch
A creature you touch regains a 2d8
plus your spellcasting ability modifier amount of HP.
Upcast: +2d8
healing
(0)
(0)
(0)
(0)
(0)
(0)
(0)
(0)
14
Spell save DC
+6
Spell attack bonus
🏹 Shortbow
Damage: 1d6
piercing
Atk/DC: +5
Range: 80/320
Charisma
+4
Spell casting modif.
⚔️ Schmitar
Equipped in main hand
1d6
slashing
Atk/DC: +5
(Finesse)
Mastery:
Attack, Dash, Disengage, Dodge, Grapple, Help, Hide, Improvise, Influence, Magic, Ready, Search, Shove, Study, Utilize
+5
ranged
+3
melee
11
30
+3
M
Shortbow
1d6
piercing
Ammunition (Range 80/320; Arrow)
Two-Handed
1/4 lbs. | 5 CP
12
2
Religion
Viol
2
Investigation
+1
2x
d8
2+P
History
2
Arcana
15
1
Athletics
4
Saving throw
Shield
13
1
Saving throw
Leather armor
AC: 11
10 lb | 10 GP
14
+1
4
Persuasion
4+P
Perform.
MAX 18
TEMP 0
3+P
Stealth
4+2P
Intim.
18
18
3+P
Sl. of Hand
3+2P
Acrobatics
4
Saving throw
5
Saving throw
+4
+3