HP dice
Info
Constitution
Strength
Charisma
Intelligence
Weapons, spells and cantrips
Armour Class
Wisdom
Spellcasting (Bard)
Level
Equipment
Proficiency bonus
Spell slots
Dexterity
Romnez
Action
Hit ponts
Atk./DC bonus

he/him
Species: Triton
Background: Criminal
Classes: 1. Rogue 2. Bard
+2
1
Rogue
1
Bard
+3
Total 2
+4
5
Saving throw
16
4
Saving throw
3+2P
Acrobatics
4+P
Deception
3+P
Sl. of Hand
18
18
4+2P
Intim.
3+P
Stealth
TEMP 0
4+P
Perform.
MAX 18
4
Persuasion
+1
0 PP
+2
14
Leather armor
AC: 11
10 lb | 10 GP
1
Saving throw
13
Shield
4
Saving throw
45 GP
1
Athletics
15
Schmitar
1d6
slashing
Finesse, ,
3 lbs. | 25 GP
2
Arcana
2+P
History
+1
2x
d8
2
Investigation
0 EP
YAY
2
Nature
Dagger
1d4
Piercing
Finesse, , Thrown (Range 20/60),
1 lb | 2 GP
Viol
12
2
Religion
Shortbow
1d6
piercing
Ammunition (Range 80/320; Arrow)
Two-Handed
1/4 lbs. | 5 CP
OHNO
0 SP
M
Arrows
0 CP
+3
Quiver
Playing cards
An extra ‘Joker’ card
30
2x
Thieves’ Tools
11
2x
Pouches
Burglar’s Pack
Bedroll
Traveler Clothes
+3
melee
+5
ranged
2×
Serpent’s kiss berries
3x
Moonscale fruit
Attack, Dash, Disengage, Dodge, Grapple, Help, Hide, Improvise, Influence, Magic, Ready, Search, Shove, Study, Utilize
Crimson candle
⚔️ Schmitar
Equipped in main hand
1d6
slashing
Atk/DC: +5
(Finesse)
Mastery:
Charisma
+4
Spell casting modif.
🏹 Shortbow
Damage: 1d6
piercing
Atk/DC: +5
Range: 80/320
+6
Spell attack bonus
14
Spell save DC
Fog Cloud
Conjuration
V, S | Concentration, 1 Hour | 120 ft (20 ft)
You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.
Upcast: +20 feet radius
Thunderclap
S | Instant
Deal 1d6
+6
Thunder
damage in a 5 ft
radius around you to every creature that fails a CON
saving throw.
(3)
(0)
(0)
Thunderwave
Evocation
V, S | Instant
Deal 2d8
+6
Thunder
damage to every creature within a 15 ft
cube around you. They and unsecured objects get pushed back by 10 ft.
If they succeed a CON
throw, they take half damage and dont get pushed. A boom is audible within 300 ft.
Upcast: +1d8
damage
(0)
(0)
(0)
(0)
(0)
(0)
Cure wounds
Evocation
V, S | Instant | Touch
A creature you touch regains a 2d8
plus your spellcasting ability modifier amount of HP.
Upcast: +2d8
healing
Charm Person
Enchantment
V, S | 1h | 30 ft
Charm
a humanoid you can see if they fail a WIS
throw. The spell ends if you damage them. When the spell ends, the target knows it was charmed.
Upcast: +1 target