Connection Type 7

HP dice

Info

Constitution

Strength

Charisma

Intelligence

Death saves

Armour Class

Wisdom

Size
Pass. perc.

Spellcasting (Bard)

Level

Coins

Equipment

Proficiency bonus

Initiative
Speed

Spell slots

Dexterity

Romnez

Action

Hit ponts

Atk./DC bonus

Weapons, spells and cantrips

Level 1
(2)

2

YAY

12

25 GP

Fog Cloud

Level 1
Conjuration V, S | Concentration, 1 Hour | 120 ft (20 ft) | SC: Charisma You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. Upcast: +20 feet radius

Crimson candle

3x Moonscale fruit

he/him

OHNO

15

Serpent’s kiss berries

Traveler Clothes

Bedroll

Burglar’s Pack

2x Pouches

2x Thieves’ Tools

An extra ‘Joker’ card

Playing cards

Quiver

Arrows

20

Thunderwave

Level 1
Evocation V, S | Instant Deal 2d8 +6 Thunder damage to every creature within a 15 ft cube around you. They and unsecured objects get pushed back by 10 ft. If they succeed a CON throw, they take half damage and dont get pushed. A boom is audible within 300 ft. Upcast: +1d8 damage

Schmitar

1d6 slashing Finesse,
Light
,
Nick
3 lbs. | 25 GP

+2

16

2 Nature

4+P Deception

Total 2

1

Bard

1

Rogue

Classes: 1. Rogue 2. Bard

Background: Criminal

Species: Triton

+2

Thunderclap

Cantrip
S | Instant Deal 1d6 +6 Thunder damage in a 5 ft radius around you to every creature that fails a CON saving throw.

0 CP

0 SP

Dagger

1d4 Piercing Finesse,
Light
, Thrown (Range 20/60),
Nick
1 lb | 2 GP

0 EP

0 PP

Charm Person

Level 1
Enchantment V, S | 1h | 30 ft Charm a humanoid you can see if they fail a WIS throw. The spell ends if you damage them. When the spell ends, the target knows it was charmed. Upcast: +1 target

Cure wounds

Level 1
Evocation V, S | Instant | Touch A creature you touch regains a 2d8 plus your spellcasting ability modifier amount of HP. Upcast: +2d8 healing

Level 9
(0)

Level 6
(0)

Level 3
(0)

Level 8
(0)

Level 5
(0)

Level 2
(0)

Level 7
(0)

Level 4
(0)

14 Spell save DC

+6 Spell attack bonus

🏹 Shortbow

Damage: 1d6 piercing Atk/DC: +5 Range: 80/320

Charisma

+4 Spell casting modif.

⚔️ Schmitar

Equipped in main hand 1d6 slashing Atk/DC: +5 (Finesse) Mastery:
Nick

Attack, Dash, Disengage, Dodge, Grapple, Help, Hide, Improvise, Influence, Magic, Ready, Search, Shove, Study, Utilize

+5

ranged

+3

melee

11

30

+3

M

Shortbow

1d6 piercing Ammunition (Range 80/320; Arrow) Two-Handed
Vex
1/4 lbs. | 5 CP

12

2 Religion

Viol

2 Investigation

+1

2xd8

2+P History

2 Arcana

15

1 Athletics

4 Saving throw

Shield

13

1 Saving throw

Leather armor

AC: 11 10 lb | 10 GP

14

+1

4 Persuasion

4+P Perform.

MAX 18

TEMP 0

3+P Stealth

4+2P Intim.

18

18

3+P Sl. of Hand

3+2P Acrobatics

4 Saving throw

5 Saving throw

+4

+3