“Computers can’t pass human judgement on things.”
analysis focusing on “what is it doing” / “what’s going on”
A nonlinear essay on a problem I’ve been having with games for years. There is this mind map tangle on the left; you can navigate to the right for a more linear essay-like structure.
Thanks for reading.
-droqen
the majority of videogames enforce a canonical judgement of what’s right, and what’s wrong.
they enforce this through specific coercive language:
if you do it right, you are rewarded materially, with the ability to engage with more of the work
you are tested, and if you fail, you are held back and must repeat the class.
this is deeply part of the language of videogames and i find it to be unacceptable
analyzing is itself feeling
“right/wrong” judgement faculty
genuine surmounter of obstacles - i would prefer to strategize real problems
am i allowed to be tired of a specific feeling?
-strategize
analyzing and strategizing -> contribute
(Feynman’s flower)
+appreciate
gaining knowlege specifically to better pass human judgement
gaining knowledge
inner perspectives
+feel
interpretive or creative mindset
i can ignore these things when they block other lenses
things don’t have to make sense in novels/films (shrug)
things don’t have to be done right in paintings (shrug)
analytical results -> felt
reflective mindset
to accept as much as possible, openness
an accumulation of lenses, right/wrong voices
+love
a plurality of judgements, even right/wrong ones
+interpret
“this is always right” is very rare
open observation -> not right/wrong
stylistic constraints -> right/wrong
preconceived notions -> right/wrong
arbitrary -> right/wrong
i like to strategize with other real people
i like to strategize in my mind; tools are 🎵 very 🎵 unnecessary 🎶🎶 they can only do harm
less computer judgement
games with fewer computer tools
videogames are computer tools
fewer computer tools
-analyze
automatic response when playing games
games non-overridable value structures
choosing games?
games reward for doing right things
games punish for doing wrong things
games score you on right/wrong
games with overridable value structures?
strategizing -> feeling
but only the games with strategizing
right/wrong mindset