A nonlinear essay on a problem I’ve been having with games for years. There is this mind map tangle on the left; you can navigate to the right for a more linear essay-like structure.

Thanks for reading.

-droqen

-analyze

games reward for doing right things

games punish for doing wrong things

analyzing and strategizing -> contribute

automatic response when playing games

analytical results -> felt

games score you on right/wrong

games non-overridable value structures

but only the games with strategizing

strategizing -> feeling

choosing games?

gaining knowledge

open observation -> not right/wrong

(Feynman’s flower)

+appreciate

am i allowed to be tired of a specific feeling?

games with overridable value structures?

gaining knowlege specifically to better pass human judgement

-strategize

analysis focusing on “what is it doing” / “what’s going on”

analyzing is itself feeling

right/wrong mindset

genuine surmounter of obstacles - i would prefer to strategize real problems

“right/wrong” judgement faculty

“Computers can’t pass human judgement on things.”

less computer judgement

things don’t have to be done right in paintings (shrug)

i can ignore these things when they block other lenses

things don’t have to make sense in novels/films (shrug)

stylistic constraints -> right/wrong

i like to strategize in my mind; tools are 🎵 very 🎵 unnecessary 🎶🎶 they can only do harm

arbitrary -> right/wrong

preconceived notions -> right/wrong

i like to strategize with other real people

inner perspectives

games with fewer computer tools

+feel

reflective mindset

interpretive or creative mindset

videogames are computer tools

fewer computer tools

an accumulation of lenses, right/wrong voices

a plurality of judgements, even right/wrong ones

+love

“this is always right” is very rare

to accept as much as possible, openness

+interpret

the majority of videogames enforce a canonical judgement of what’s right, and what’s wrong.

they enforce this through specific coercive language:

if you do it right, you are rewarded materially, with the ability to engage with more of the work

you are tested, and if you fail, you are held back and must repeat the class.

this is deeply part of the language of videogames and i find it to be unacceptable