
A nonlinear essay on a problem I’ve been having with games for years. There is this mind map tangle on the left; you can navigate to the right for a more linear essay-like structure.
Thanks for reading.
-droqen
-analyze
games reward for doing right things
games punish for doing wrong things
analyzing and strategizing -> contribute
automatic response when playing games
analytical results -> felt
games score you on right/wrong
games non-overridable value structures
but only the games with strategizing
strategizing -> feeling
choosing games?
gaining knowledge
open observation -> not right/wrong
(Feynman’s flower)
+appreciate
am i allowed to be tired of a specific feeling?
games with overridable value structures?
gaining knowlege specifically to better pass human judgement
-strategize
analysis focusing on “what is it doing” / “what’s going on”
analyzing is itself feeling
right/wrong mindset
genuine surmounter of obstacles - i would prefer to strategize real problems
“right/wrong” judgement faculty
“Computers can’t pass human judgement on things.”
less computer judgement
things don’t have to be done right in paintings (shrug)
i can ignore these things when they block other lenses
things don’t have to make sense in novels/films (shrug)
stylistic constraints -> right/wrong
i like to strategize in my mind; tools are 🎵 very 🎵 unnecessary 🎶🎶 they can only do harm
arbitrary -> right/wrong
preconceived notions -> right/wrong
i like to strategize with other real people
inner perspectives
games with fewer computer tools
+feel
reflective mindset
interpretive or creative mindset
videogames are computer tools
fewer computer tools
an accumulation of lenses, right/wrong voices
a plurality of judgements, even right/wrong ones
+love
“this is always right” is very rare
to accept as much as possible, openness
+interpret
the majority of videogames enforce a canonical judgement of what’s right, and what’s wrong.
they enforce this through specific coercive language:
if you do it right, you are rewarded materially, with the ability to engage with more of the work
you are tested, and if you fail, you are held back and must repeat the class.
this is deeply part of the language of videogames and i find it to be unacceptable