e.g.
e.g.
e.g.
e.g.
Color Palettes
Design philosophy
Draw Buffer
Premature abstraction is not a good idea
Design with components and strategies in mind, though
CRGBArray<NUM_LEDS> leds
Game development patterns are a good fit
CRGBSet drawLeds
Be a good FastLED citizen
use the tools in the library
follow similar style and naming

non-blocking loops only
A window into another set of led data