e.g.
e.g.
e.g.
e.g.

Color Palettes

Design philosophy
Draw Buffer

Premature abstraction is not a good idea

Design with components and strategies in mind, though

CRGBArray<NUM_LEDS> leds

Game development patterns are a good fit

CRGBSet drawLeds

Be a good FastLED citizen

use the tools in the library

follow similar style and naming

non-blocking loops only

A window into another set of led data