Rem Virág

REM REM REM REM REM

Loves

Hates

Stats

Quests

Knowledge

Coin pouch

Inventory

Petty items

Traits

Rem is my character for this campaign (campaign cancelled):

Vibrant plants x2

Green crystal

000 CP

000 SP

010 GP

Heart-shaped coniugium crystal

Bond: A spin on bond 3

Background: fletchwind, artist, rebel, basic healing and magic

Empty

Very outgoing, nice to everyone

Sword

d8
weapon

Tolerant

Addicted

Merciful

Air bladder

expeditionary

23 yrs old

Humanoid cat

Empty

Manual drill

tool

10 ft pole

expeditionary

bulky

Get a bow

Chainmail (2)

armor
bulky

Helmet (1)

Deprived

ARMOR

3

HP (1)

1

Rations

2

DEX (14)

14

STR (11)

11

Fatigue

Equipped

WIL (13)

13
8

First OC badge

referring to the letter So in this same tavern they forgot their bow.

So when rem got a little too drunk they left it at a tavern...

Anger

Loud sounds

Soft things

Quiet

Hugs

Praise

Climbing

Marshmallows (a bit burnt)

Nights in the wild

Eating random bugs

Warding circles

Medium/Strong warding circles: When active, these warding circles often have a slight glow, a hum, or a tingling energy you can feel if you’re close enough. If you’re sensitive to magic, you might sense a faint aura around it. They may even have symbols depending on their purpose. eg: keeping or warding of a certain entity.

Breaking the Circle: Disturbing or damaging even a small part of the circle (like smudging a line or removing a symbol) usually weakens or deactivates its power.

Warding circles are usually crafted to keep something out—or sometimes to keep something in. Depending on the circle’s design, it could protect you from certain types of creatures (like undead, demons, or spirits) or even prevent them from leaving if they’re inside it.

Mood & inspo