Speed
DEATH SAVES
LEVEL
HIT DICE
ARMOR CLASS
Intelligence
Charisma
HIT POINTS
Info
Pass. perception
Size
Strength
Actions
Equipment training & proficiencies
Coins
Cantrips & prepared spells
Equipment
Proficiency bonus
Languages
Appearance
Dexterity
Initiative
Atk./DC bonus

chaotic neutral

grew up in a travelling circus where he slowly rose to become the resident strongman. tickets weren’t selling like they used to for the last few seasons and the circus finally disbanded

Path of the Berserker

feats of strength come naturally so he spends most of his free time practising the flute. he’s skilled now but used to performed odd jobs for the circus’ musicians in exchange for lessons.

+2

Greataxe

Martial Melee Weapon 1d12 Slashing, Heavy, Two-Handed 7 lb | 30 GP

he loves playing in front of an audience and taking in shocked faces. no one ever expects melodies from this pair of hands.

Entertainer

Barbarian

+5 Saving throw

1+ to Ability scores of : Strength, Dexterity, Charisma Adjust modifiers if you get impacted

+5 Athletics

17

Barbarian doesn’t have spell slots right? you can just remove this section if you want.

26 GP

0 PP

0 EP

Flute

Musical Instrument Ability: Charisma Utilize: Play a known tune (DC10) or improvise a song (DC15) 1 lb | 2 GP

0 SP

2

(D12)

MAX 27

2

+4 range

+5 melee

Giant

Orc

Common

30 ft

M

14

TOOLS

Flute

{Skill Proficiency} Performance

MAX 2 (D12)

27

10

+3

11

Shield

2

-1

+2

14

+0 Saving throw

Snaglak Gortel

Orc

YAY

0

OHNO

0

Action

Bonus Action

TEMP 0

+0

Spell

Level 1
- Spell type Casting Time: Range: Components: Duration: Spell description

+0 Arcana

+0 History

+0 Investigation

+0 Nature

+0 Religion

Attack, Dash, Disengage, Dodge, Grapple, Help, Hide, Improvise, Influence, Magic, Ready, Search, Shove, Study, Utilize

Action

Attack Type: Ranged Range: 30ft./90ft. Damage: 1d10+2 piercing
Vex

0 CP

ARMOR

WEAPONS