## Character Creation
The *Player Daemons* have chosen their Characters. These will serve as our protagonists and the focus of *the core of the rules*.
https://kinopio.club/-synthetic-dream-machine-vastlands-guide-book-lkQg9q8chH4tmMdqg1DUL
https://kinopio.club/sdm-system-traits-LwM__TtD6ag70diuWCInA
## Traits
There are secret advanced sciences, indistinguishable from magic, that offer mastery over the worlds of matter and mind. *“All these spells, these powerful magics, my hero shall master!”* gloats the daemon. Why must it threaten you with such corruption? Truly, knows it no mercy?
https://kinopio.club/sdm-system-items-MYayJQmjx07K7ItNTA24q
## Equipment
Sufficiently advanced magics indistinguishable from technology abounds, if unevenly distributed. This space describes items and how to equip starting characters.
https://kinopio.club/sdm-system-companies-z5GB0xUVKY_vhVHlw_zci
## Companies
The company is a group character for the Player Daemons, a joint mobile base of operations. The most common type of company in the *Ultraviolet Grasslands* is the **Caravan**. You don’t need a caravan to travel the UVG, but it’s a good idea.
https://kinopio.club/sdm-system-vehicles-P09KoLziedwOM1i8EoJp1
## Mounts and Vehicles
Smart players quickly realize that carrying their own supplies is not a good idea. If they do not realize this tell them to get *two mules each* to be on the safe side.
# Reaction
https://kinopio.club/sdm-system-bestiary-3qOo5c_NSjfnH4c8XJMqa
## Bestiary
Creatures and Non-Player Characters (NPCs) should be simple to run, yet memorable to encounter.
# Dice
# Dice Mechanics
# Conflicts
# Action Mechanics
# Defense
# Damage
# Rounds
# Luka
# Turns
https://twitter.com/stratometaship?hidden=true
# Save
## Save
When nothing but blind luck will save a PC, they roll **d20 + ability** over their saving roll target (or simply, their save). If they succeed, they are saved. Your save is 13. As with other rolls, there are three possible outcomes:
`Under 13` **Doom.** What was, will be. No save.
`Exactly 13` **Sacrifice.** Lose something precious to save.
`Over 13` **Save.** Disaster averted, fortune appeased.
## Character Creation
The *Player Daemons* have chosen their Characters. These will serve as our protagonists and the focus of *the core of the rules*.
https://kinopio.club/-synthetic-dream-machine-vastlands-guide-book-lkQg9q8chH4tmMdqg1DUL
https://kinopio.club/sdm-system-traits-LwM__TtD6ag70diuWCInA
## Traits
There are secret advanced sciences, indistinguishable from magic, that offer mastery over the worlds of matter and mind. *“All these spells, these powerful magics, my hero shall master!”* gloats the daemon. Why must it threaten you with such corruption? Truly, knows it no mercy?
https://kinopio.club/sdm-system-items-MYayJQmjx07K7ItNTA24q
## Equipment
Sufficiently advanced magics indistinguishable from technology abounds, if unevenly distributed. This space describes items and how to equip starting characters.
https://kinopio.club/sdm-system-companies-z5GB0xUVKY_vhVHlw_zci
## Companies
The company is a group character for the Player Daemons, a joint mobile base of operations. The most common type of company in the *Ultraviolet Grasslands* is the **Caravan**. You don’t need a caravan to travel the UVG, but it’s a good idea.
https://kinopio.club/sdm-system-vehicles-P09KoLziedwOM1i8EoJp1
## Mounts and Vehicles
Smart players quickly realize that carrying their own supplies is not a good idea. If they do not realize this tell them to get *two mules each* to be on the safe side.
# Reaction
https://kinopio.club/sdm-system-bestiary-3qOo5c_NSjfnH4c8XJMqa
## Bestiary
Creatures and Non-Player Characters (NPCs) should be simple to run, yet memorable to encounter.
# Dice
# Dice Mechanics
# Conflicts
# Action Mechanics
# Defense
# Damage
# Rounds
# Luka
# Turns
https://twitter.com/stratometaship?hidden=true
# Save
## Save
When nothing but blind luck will save a PC, they roll **d20 + ability** over their saving roll target (or simply, their save). If they succeed, they are saved. Your save is 13. As with other rolls, there are three possible outcomes:
`Under 13` **Doom.** What was, will be. No save.
`Exactly 13` **Sacrifice.** Lose something precious to save.
`Over 13` **Save.** Disaster averted, fortune appeased.